Introduction:

Virtual Reality (VR) took center stage in this session, offering us a deep dive into the world of fully immersive digital experiences. With Dr. Sameer’s guidance, we unpacked the core concepts of VR technology, discussed its applications, and explored presence, avatars, and system design—both in theory and through Unity3D practice.


Core Concepts Discussed:

Task Documentation:

Activity:

Reflection:

Working on these VR projects has proven to be a transformative experience, offering deep insights into both the technical and design aspects of immersive environments. The VR Table Tennis game in Unity pushed me to confront the challenges associated with precise motion tracking and realistic physics simulation. I encountered occasional discrepancies in control precision, which disrupted the gameplay experience. To improve on this, I plan to incorporate a more robust testing phase and explore advanced control algorithms to fine-tune user interactions. This proactive approach will help minimize glitches and enhance the overall fidelity of the simulated experience.

Simultaneously, developing the web-based VR data visualization underscored the immense potential of leveraging WebGL to create interactive, data-driven environments accessible via browsers. Although this project successfully demonstrated high-performance 3D rendering, I observed challenges regarding cross-browser compatibility and performance optimization. Moving forward, I aim to delve deeper into modern VR frameworks and performance tuning strategies to ensure smoother and more responsive visualizations. Additionally, I will seek peer feedback and collaborate with experts to refine these techniques.

Overall, these projects have not only broadened my technical skills but also sparked innovative ideas for future VR applications. I plan to explore further avenues, such as immersive training simulations and interactive storytelling, to expand my portfolio. By rigorously addressing both technical setbacks and design shortcomings, I am committed to developing more robust, user-centric VR experiences that effectively blend entertainment with meaningful data exploration.